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            ASSASSIN’S CREED 3 TRAILER (VIDEO) 03/08/2012
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            Ok folks, we’re not saying this will be the best Assassin’s Creed ever, but based on this short trailer it most certainly looks that way. 

            Just a few shorts weeks ago, Ubisoft began to trickle out information regarding Assassin’s Creed 3.  Much like the games before, this one occurs in the past and places the game’s protagonist in a time period and location that is pivotal; the America Revolutionary war.  In fact, this website was born out of Boston, and its founder (me) grew up just steps from where the first shot was supposedly fired.

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            The Bioshock Saga: Available for free! 02/26/2012
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            BioShock is a survival horror first-person shooter video game developed by 2K Boston (now known as Irrational Games) and designed by Ken Levine.

            Set in an alternate 1960, the game puts the player in the role of a plane crash survivor named Jack, who must explore the underwater city of Rapture, and survive attacks by the mutated beings and mechanical drones that populate it. The game incorporates elements found in role-playing video game and survival games, and is described by the developers and Levine as a "spiritual successor" to their previous titles in the System Shock series. The game received overwhelmingly positive reviews, which praised its "morality-based" storyline, immersive environment and its unique setting, inspired by Objectivist philosophy and rhetoric.


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            Limbo: Game Review and Download Link 02/22/2012
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            Limbo is horrifically beautiful. A monochrome purgatory painted in jet-black ink and scratches of charcoal. The screen’s peripheries glow and flicker, as if we’re peering into this world through a grainy, fish-eye lens. The gloomy background, given a sense of depth in just a wash of grey shade depicts destitution and despair. The figure of a young child hangs limply from a noose. Death is everywhere. White butterflies that flutter gently by are the only sign of hope. For all its terror and macabre, it’s mesmerising; impossible to turn away from. 
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            PlayStation Vita Review 02/14/2012
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            Why Is Everyone Talking About Sony's New Gaming Device?

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            The PlayStation Vita reviews are in, and it seems we have a winner. February 22nd is the Vita's mainstream launch date, but pricier early-bird bundles are shipping this week. Sony's betting hard that it can woo gamers back from their phones with actual hardware (and not just terrible commercials). Still, the PS Vita does have some features that mobile lovers have gotten used to -- the five-inch AMOLED screen acts as a touchscreen device and it packs a built-in GPS. With its standard array of console-style buttons, analog and direction pad controllers, and a touch-sensitive back panel, this thing's not lacking for input.

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            The Wonder of Minecraft 02/08/2012
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            Minecraft: Making Your Own Fun, One Brick At a Time

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            The era of the rampage is officially over.

            In 2001, Grand Theft Auto III introduced a mass audience to a new way of experiencing the world of a game: Instead of walking narrow corridors or outdoor environments that felt hemmed in by invisible walls and artificial barriers, you could explore a vast city.

            Back then, the ability to wreak havoc in a wide-open space was enough. For decades video games were linear affairs, fraught with difficulty. Find yourself stumped by a tricky puzzle or brutal boss battle and you were left with nothing to do. Video games were rife with dead ends. Grand Theft Auto III helped change all that. Sure, the game had a plot. But you weren't limited to chasing the story. Players who found themselves stuck could blow off steam by stealing a car, blowing stuff up with a rocket launcher or punching a random pedestrian. But the kind of freedom Rockstar's blockbuster offered was ultimately limited. Players could roam a vast world, but their only meaningful way to interact with that world was to cause trouble.



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            Biometrics - the future of videogames? 02/08/2012
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            Graham McAllister maps out the opportunities and pitfalls that lie ahead if games were to know how you feel.

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            Gamers are always demanding new experiences. Fortunately then, game developers and platform holders have continually been dreaming up new ways in which to entertain us. Over the last ten years we’ve seen games focus on technology: increasing graphical fidelity, delivering more natural animation and improving AI and physics. More recently, new game experiences have been delivered by gestural interaction controllers such the Wii, Move and Kinect, also bringing with them a new audience.  


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